//NIRMA STUDIO, 2013
// Sniper init
#include <iostream>
#include <math.h>
#include <iomanip>
#include "Object.h"

using namespace std;

class Sniper: public Object{
	public:
		Sniper(void);
		Sniper(int lvl);
		~Sniper();
};

Sniper::Sniper(int lvl){
	name       		= "Sniper";
	level      		= lvl;
	attack     		= 6.0  * (pow(1.3, lvl));
	health     		= 15.0 * (pow(1.2, lvl));
	mana       		= 5.0  * (pow(1.2, lvl));
	experience 		= 0.0;
	max_experience  = 10.0 * (pow(1.4, lvl));
	crit_chance 	= 25   * (pow(1.1,lvl));
}

Sniper::Sniper(){
	name       		= "Sniper";
	level      		= 1;
	attack     		= 6.0;
	health     		= 15.0;
	mana       		= 5.0;
	experience 		= 0.0;
	max_experience  = 10.0;
	crit_chance 	= 25;
}

Sniper::~Sniper(){}

